Project Hexagon Battle Demo
A small demo for a turn-based battle system.
This game blends together the ATB system from Final Fantasy and the Press Turn system from Shin Megami Tensei, creating a fast-paced battle system where every second matters.
HOW TO PLAY
Every party members has a bar called the Action Timer that slowly fills up. When full, that character gets to perform an action. This includes a basic physical attack or using SP to execute various programs.
Most programs are associated with a certain color, while most enemies are associated with one or two colors. When a party member attacks an enemy with a program they're weak to, that party member's Action Timer will fill up faster, allowing them to act sooner than later. Conversely, missing an attack or striking an enemy's resistance will cause that party member's Action Timer to fill more slowly.
All of these rules apply to the enemy as well, so stay on your toes!
Not sure which colors are weak against which? Look at the logo:
Go clockwise for resistances, counterclockwise for weaknesses (e.g. red is strong against yellow and green, but weak against magenta and blue). The "physical" color is neutral to all other colors.
CONTROLS
Arrow Keys - Navigate Menu
Z - Accept
X - Back
ABOUT THIS GAME
This was created over the course of two months as a personal summer project before my next semester of college. I'd love to add more things to it, but I knew that if I didn't set a deadline for myself, it would never be complete. This is also my first finished game ever, so please keep that in mind!
Status | Prototype |
Platforms | HTML5 |
Author | Milo Soon |
Genre | Role Playing |
Made with | Unity |
Tags | 2D, Pixel Art, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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Loved the music and the battle system is really unique! Well done!
Thank you!